2011: Phantasmat and winds of change

Early 2011 saw the release of Phantasmat Collector’s Edition, and it was a huge success. Despite the game being in development for over two years, we are very proud of it. In fact it was the first Polish game to reach #1 on Bigfish Games.

Nevertheless 2011also brought a lot of confusion and doubts inside Codeminion. Phantasmat was an exception, but many projects failed on the market or never got completed and the future was no longer certain. This brought a lot of changes. The office was closed and everything was moved to the cloud. Many IP’s were sold and some people left. Is this the end?