In the middle of 2010 we have launched Brunhilda which was an excellent, rich and innovative game. Crossbreed of classic adventure and hidden object genres. But it landed on a harsh market that would favor only very streamlined hidden object games. This was the first time we started having doubts about the direction the casual games market was heading, but there was little we could do about it. We also experimented with some iOS games, most notably we released Bayo Bongo, and this proved that iOS is another difficult market
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22 Years of Hard Work
22 Years of Hard Work 8 Innovative Games
22 Years of Hard Work 8 Innovative Games 1 Simple Goal
Dedicated to building great games
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