After the long work on Spellscape that didn’t prove as fruitful as we hoped, we wanted to make something fast and dirty – just to check if we could complete any game at all and get it market. This is how Pteroglider was born, a game inspired by Strafire by Kurt Miller. As you can read on Maciej’s blog, the game didn’t get any kind of serious distribution. Instead it sold a whopping 32 copies through our website, but back then we were very proud and ready to move onto more challenging markets.
Codeminion
22 Years of Hard Work
22 Years of Hard Work 8 Innovative Games
22 Years of Hard Work 8 Innovative Games 1 Simple Goal
Dedicated to building great games
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