Codeminion reveals gameplay details on Ancient
Quest of Saqqarah.
[ FOR IMMEDIATE RELEASE ]
Codeminion reveals gameplay details on Ancient
Quest of Saqqarah.
Codeminion revealed more details on Saqqarah’s
varied gameplay along with in-game screenshots and information on the amount of
levels. The company also presented the box art, featuring Khufu – the game’s
main character.
May 5, 2008
– Today Codeminion revealed the details on Saqqarah’s varied gameplay along
with first in-game screenshots showing its unique mechanics. The company also
presented the box art, featuring Khufu – the game’s main character.
The developers finally provided more information
on the game’s announced varied gameplay and depth. “When it comes to game
mechanics, Saqqarah’s biggest innovation lies in the introduction of the ‘distorted
grid’ board topology. Each level is a unique set of nodes connected with smooth
curves. It allowed us to create seven different types of puzzles with common
goals and features but different mechanics. This includes a classical match-3,
which really works great with this setup, and a set of completely original
gameplays. Usage of distorted grids enabled us to create lots of distinctive
and visually appealing levels, adding twists even to the more commonly known
mechanics. Players will get to unlock and explore seven different temples, each
consisting of 72 levels. This gives us a whooping 512 of puzzles to complete.
We also plan to provide our gamers with new content after the game’s release.”
explains Maciej Biedrzycki, game’s programmer and Codeminion co-owner.
Company’s
website provides an exact list of gameplays in Saqqarah:
● Isis Swap – A classical match-3 on the
Saqqarah’s
“distorted grid” board topology.
● Sobek’s Rotate – Rotate clusters
of tokens to create closed groups of one type.
● Puzzles of Thot – For the logic puzzle
fans. Rearrange tokens freely to find a winning solution that matches the
underlying distorted grid.
● Chains of Anubis – Drag select mechanics
known from Magic Match on the “distorted grid” topology.
● Horus Token Pop – Quick paced mode challenging
player’s perception. Find the biggest visible chains of tokens and race against
time.
● Hand of Osiris – Use the token in hand
to create one-colored closed fields on the distorted grid.
● Paths of Bast – Strategically move the
tokens along the paths on the grid to create colored groups.
● Glyph Search – A sort of hidden object
gameplay used in bonus rounds.
Konrad Olesiewicz, one of the
company’s owners, adds: “What’s really wonderful, is that these gameplays share
common winning conditions and obstacles, but the differing mechanics encourage
the players to develop varied strategic approaches. For example – removing an
obstacle with an exploding token requires different approach in the classical Isis
Swap than in the strategic Paths of Bast, where you have a direct control over
the pieces and each move should be carefully planned. This makes the game very easy
to learn due to the common features, yet it offers a lot of depth at the same
time”.
Codeminion also presented the
promo/box art for the game, featuring Khufu – a Magical Monkey from the
Underground Oasis – the game’s main character and player’s mentor. This rather
extraordinary gentleman will speak with the voice of Michael McConnohie, known
from such titles as Diablo 2 or World of Warcraft. The box art and a voice
sample are available on the game’s teaser website at www.saqqarahthegame.com.
Saqqarah, Codeminion biggest project so far,
was announced as a rich and deep puzzle game of quality and proportions not
seen in the casual industry before. The exact launch date remains unannounced.
###
Saqqarah’s news website containing all up-to-date
information and media:
www.saqqarahthegame.com
###
Codeminion official website:
www.codeminion.com
###
About Codeminion:
###
Contact information:
Konrad
Olesiewicz
Co-owner and Game Producer
Email: press@codeminion.com
###