Mar 22 2009
Brunhilda and the Dark Crystal
After previewing the upcoming StoneLoops! for IPhone a week ago, I would like to make one more announcement about a game that we have coming up. Brunhilda and the Dark Crystal is a game that’s been in the works for almost a year now, but it’s not an in-house production. It’s being developed by a small but very talented external team.

The screenshots you can see above and below are the first ones shown publicly. Of course they still are a work in progress so the final materials might vary a bit. You can see that the game is different from our earlier games as it is not a match-3 and that it features a slightly different style of graphics.

It’s not official yet, but I’m already sharing with you that we have licensed
If you haven’t been watching the downloadable casual game market lately you will be surprised to learn that 19.95 is no longer a standard price. For some time the market has seen loyalty programs (such as giving discounts to customers who sign up to buy more than one game) but now it seems that the 19.95 USD price point for casually buying a single game is going away.
I’m sure you’re disappointed about the recent lack of new posts on my blog (at least I hope you are) but I will try to get up to speed in the new year. Anyway, I would like to give you a short summary of what was happening here at
As you might know we are already working on a new, unannounced game. Everything is going all right so far, but the progress seems slow as we have just begun and we are still in early preproduction. During the last couple of weeks we’ve been defining the minimal feature set for the game, designing prototypes and experimenting with various ideas trying to see what elements will make it to the final game. We also had an interesting discussion about whether we should hype the new game or keep a low profile during the development.
Today we have launched
I’m sorry that I’m not blogging that often recently as I used to. That is mainly due to three reasons:
Localizing games – or basically translating them into different languages, if you’re not familiar with the term – is now a common thing on the task list of a game developer, and casual games are no exception. Unfortunately the more complex a game is, the more difficult and costly it is to make localized versions of it. What’s more, if you don’t plan ahead for future localization right from the start it is possible then later localizing a poorly coded game will not be plausible at all! I know something about it as our first casual game
Yesterday we have launched our latest game 