Jul 31 2008
Localizing Saqqarah
Localizing games – or basically translating them into different languages, if you’re not familiar with the term – is now a common thing on the task list of a game developer, and casual games are no exception. Unfortunately the more complex a game is, the more difficult and costly it is to make localized versions of it. What’s more, if you don’t plan ahead for future localization right from the start it is possible then later localizing a poorly coded game will not be plausible at all! I know something about it as our first casual game Magic Match is available exclusively in English and it is not without a reason…

We are currently working hard to bring our latest games (
A lot of people wonder how do we make our game downloads so small.
The short answer is - yes they can. The long one is – yes, they can and in fact they do it better than most people. I’m not talking about computers performing music (like a MIDI Player or a 