Jan 22 2010
Want StoneLoops! back in the AppStore? Sign the petition.
It seems we’re not alone in our struggle to bring our iPhone app back to the AppStore after it was removed basing on a complaint from a competitor. The StoneLoops! precedence has apparently repeated as more apps have been removed in the same questionable way. You can read about the AppVault case here.
Anyway, the authors of AppVault have created a petition so that Apple hopefully reconsiders its policy towards copyright infringement claims, which currently clearly allows serious abuse. In our opinion Apple should definitely put more effort into checking the validity of each claim, because automatic removal of disputed apps is already causing harm to developers and customers alike. You can find the petition here: http://www.thepetitionsite.com/1/open-competition-in-app-store
Thanks for your support and for helping us spread the news.

I’ve been recently receiving lots of questions about
I know that lately I haven’t been blogging a lot, but recently something very notable happened that I feel everybody should learn about. As you know our marble popping game
I recently answered a question on a polish gamedev message board about how game sales vary by Country and I thought that it would be a good idea to post it here as well. As far as I know this kind of stats are very difficult to find.
As you might know we are already working on a new, unannounced game. Everything is going all right so far, but the progress seems slow as we have just begun and we are still in early preproduction. During the last couple of weeks we’ve been defining the minimal feature set for the game, designing prototypes and experimenting with various ideas trying to see what elements will make it to the final game. We also had an interesting discussion about whether we should hype the new game or keep a low profile during the development.
Today we have launched
Localizing games – or basically translating them into different languages, if you’re not familiar with the term – is now a common thing on the task list of a game developer, and casual games are no exception. Unfortunately the more complex a game is, the more difficult and costly it is to make localized versions of it. What’s more, if you don’t plan ahead for future localization right from the start it is possible then later localizing a poorly coded game will not be plausible at all! I know something about it as our first casual game 