Jul 31 2008
Localizing Saqqarah
Localizing games – or basically translating them into different languages, if you’re not familiar with the term – is now a common thing on the task list of a game developer, and casual games are no exception. Unfortunately the more complex a game is, the more difficult and costly it is to make localized versions of it. What’s more, if you don’t plan ahead for future localization right from the start it is possible then later localizing a poorly coded game will not be plausible at all! I know something about it as our first casual game Magic Match is available exclusively in English and it is not without a reason…

Yesterday we have launched our latest game
As you see lately I’m not posting as often as I used to. That is because I’m very busy both at work and in personal live. Anyway here is a small update on what’s currently going on with
Don’t worry, this won’t be another rant about Big Fish games. Rather than that I would like to tell you about a some nice match-3 games that should be very interesting for both players and developers.