Jun 28 2008

The good BIG bad FISH exclusive GAMES…

Tag: Business, Casual Games, Codeminion, SaqqarahMaciek @ 3:13 pm

SaqqarahSaqqarah is now on BigFish and I am very happy to report that on the second day after the launch we’ve made it to the top ten. Till the last minute we didn’t know how the market would respond to the game and now we feel a big relief,  although it’s of course too early to tell if the game will be a great success over time - but all initial signs sure look encouraging!

Anyway the game is now an exclusive title for BigFish and it is currently getting serious promotion on their website.  What more could a developer want? In fact I could think of something, especially  after some recent events…

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Jun 26 2008

Our big day!

Tag: Codeminion, General, SaqqarahMaciek @ 3:27 pm

SaqqarahTomorrow is our big day. Ancient Quest of Saqqarah will be launched on the first portal, namely BigFishGames. The game will be available exclusively on BigFish for two weeks in exchange for a small promotion campaign. After that time it will hopefully appear on all major portals. Of course please remember that the game was first soft-launched on Game Club Cafe and our users are enjoying the full version for almost two weeks now.  Anyway, the coming weeks and days will finally show what our game is ultimately worth. We are very nervous, so please keep your fingers crossed for us!

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Jun 21 2008

Casual Games Exclusive vs. Self Publishing

Tag: Business, Casual Games, Codeminion, Game DevelopmentMaciek @ 12:28 pm

Lately we are doing a lot of stuff that is new to us. Most important is that we are now self publishing our games under the Game Club Cafe brand. This is different than with Magic Match, as this game was published on an exclusive basis by Oberon Media, who later purchased the entire IP (intellectual property) rights to the game.  There are days when we regret selling Magic Match to Oberon, but generally we think that it was a fairly good decision business wise.

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Jun 18 2008

Saqqarah - a new record!

Tag: Business, Casual Games, Codeminion, SaqqarahMaciek @ 4:32 pm

SaqqarahI hope that you don’t mind that recently every blog post on Casual Games Harmony is about Saqqarah, but I can’t help it as there is so much going on! Anyway we’re thrilled to see how good the game is doing so far. The feedback is very enthusiastic and coming from both gamers and publishers. So far the game has not been rejected by a single publisher we talked to, and we already talked to about 10 different distribution channels. We were very worried that we would have problems similar to the ones I wrote about earlier regarding StoneLoops! After all Saqqarah is also not a hidden object game. Fortunately everyone seems to be noticing how much effort went into creating Saqqarah and now we have first hints that not giving up on quality was the right way to go and that we won’t regret it.  Anyway, you’re probably wondering what record I was referring to in the title of the post…

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Jun 16 2008

Saqqarah is finally here!

Tag: Casual Games, Codeminion, SaqqarahMaciek @ 3:23 pm

SaqqarahToday, after exactly 1 and half year of development Ancient Quest of Saqqarah has been launched on Game Club Cafe. This is a pra-premiere of the game and for now you won’t find it anywhere else on the Internet. The game is available for purchase so if you’re wondering which seven puzzle types made it to the final version don’t lose this opportunity to give it a try!  Below you can find an official description of the game.

Restore the ruined temples in an ancient tournament of divine puzzles!

Take part in the Ancient Quest of Saqqarah and descend deep below the sands to the magical underground oasis filled with puzzles, treasures and mysteries! It’s up to you to fulfill an ancient Egyptian prophecy and stop evil god Seth from breaking out of his arcane tomb prison. In order to succeed the chosen one will have to master 7 different types of puzzles as well as exciting mini-games spread over half a thousand hand crafted levels. The Ancient Quest of Saqqarah awaits you!

Game features:

• 7 different puzzle mechanics
• Hidden Object bonus rounds
• Over 500 hand crafted levels
• Stunning high resolution graphics
• Earn Ranks, Trophies and Magic Powers
• Epic and engaging storyline narration

< Click here to play the final version of Saqqarah! >

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Jun 15 2008

Saqqarah Launches Soon!

Tag: Business, Casual Games, Codeminion, Personal, SaqqarahMaciek @ 9:44 am

Saqqarah LogoYes, it’s true – Saqqarah will be launched on one of our websites in a few days. This will be a short two-week soft launch and we will try to catch some last minutes bugs and make some final improvements before we give green light to selling the game on the portals. I’m sure I don’t have to tell you that we are very excited and anxious to see how Saqqarah will do on the market. We are also a bit worried that it won’t do as good as we expect because the market for online downloadable games has dramatically changed over the last several years.

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Jun 13 2008

Spellscape Soundtrack

Tag: General, Music CompositionMaciek @ 2:25 pm

As you might know we’re currently very busy preparing localized builds of StoneLoops, finalizing Saqqarah, trying to port our games to Mac and negotiating a lot of agreements as we are trying hard to successfully self-publish our current titles. It all takes a lot of time and effort but there is nothing of big interest to write about, so I have decided to add the Spellscape soundtrack to the game music section. Sorry, no singing this time… Anyway, you may remember me writing a short postmortem of this first Codeminion game several days ago, but in case you missed it you can still find it here.

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Jun 10 2008

Mac game porting

Tag: Codeminion, Game Development, TechnicalMaciek @ 3:01 pm

We are currently working hard to bring our latest games (StoneLoops! and Saqqarah) to the Mac platform and I must say I am shocked to see how problematic it is. StoneLoops! was developed using the Popcap Framework and is now being ported by RedMarble Games.  With the second game it is different because Saqqarah is the first game developed on our own new 2d game engine CUG Framework, which was designed to support Mac out of the box. What is interesting that both games are actually running fine on Mac computers but almost every day we encounter a new issue which prevents us from calling the games complete!

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Jun 06 2008

Best games on Game Club Cafe

Tag: Business, Casual Games, Codeminion, GeneralMaciek @ 6:08 pm

Game Club CafeYesterday we have launched Game Club Cafe, our premium casual games distribution portal. Like with most our projects we had many problems developing the website (don’t ask me why is that - we probably are cursed or something). We had to limit the scope of the project several times and it took very very very long to complete, but finally the first version of the website is online. Currently Game Club Cafe has a selection of 112 games. All of them were handpicked and we believe that it is the single best catalogue of high quality casual games from all over the Internet. Be sure to bookmark the website because we will be adding more new quality games on a regular basis.

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Jun 05 2008

Spellscape cRPG Postmortem

Tag: Codeminion, Free Games, Game DevelopmentMaciek @ 6:12 pm

SpellscapeAfter writing about Magic Match and about Pteroglider it’s time to go even further back in time. Actually I would like to go to the very beginning and give you a glimpse of how it all begun with Codeminion. This will be a story of Spellscape, the first game that was developed under the Codeminion brand. We are used to thinking about it as a “spectacular failure” …

What you must know is that we didn’t start by making casual games - mainly because back then no one knew the term and we didn’t even know that such games have already started appearing. Rather than that, we were under heavy influence of “normal” hardcore games like Diablo, Master of Magic, Lands of Lore and such, and we wanted to be a part of it. Bu let’s not get ahead of things.

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