I really hope not, since I have just started this blog. But one might argue that casual games are repeating all of the mistakes after the mainstream game industry. No, this won’t be another rant about clones. Casual game cloning has already been discussed many times. Too many times, in fact. In a similar fashion much has been said (or rather lamented) about the unfair strategies of game distribution portals and their exploitation of game developers.
Both cloning and portals are an integral part of the casual gaming landscape nowadays. If you have problems with it better stay away, because you can do nothing about it. A smarter approach is to use portals and cloning to your advantage, but this is a topic for a story of its own. I would like to stress another thing which is a much greater threat for the casual games market in my opinion.
Each month we can see a new wave of about 50 new casual games. The problem I see is that with passing time these games are getting less and less casual!
For me the main reason behind the unparalleled success of casual games is their accessibility. The simple fact that just about anyone can download your game and enjoy playing it like a pro within minutes is nothing but mind blowing. Loosing this property would surely mean problems to casual games in the long term, but in my opinion the process has already started. And you don’t have to look far to notice it, because as usual the darkest place is under the candlestick.
Continue reading “Are casual games doomed?”