Jan 22 2010
Want StoneLoops! back in the AppStore? Sign the petition.
It seems we’re not alone in our struggle to bring our iPhone app back to the AppStore after it was removed basing on a complaint from a competitor. The StoneLoops! precedence has apparently repeated as more apps have been removed in the same questionable way. You can read about the AppVault case here.
Anyway, the authors of AppVault have created a petition so that Apple hopefully reconsiders its policy towards copyright infringement claims, which currently clearly allows serious abuse. In our opinion Apple should definitely put more effort into checking the validity of each claim, because automatic removal of disputed apps is already causing harm to developers and customers alike. You can find the petition here: http://www.thepetitionsite.com/1/open-competition-in-app-store
Thanks for your support and for helping us spread the news.

I’ve been recently receiving lots of questions about
I know that lately I haven’t been blogging a lot, but recently something very notable happened that I feel everybody should learn about. As you know our marble popping game
I recently answered a question on a polish gamedev message board about how game sales vary by Country and I thought that it would be a good idea to post it here as well. As far as I know this kind of stats are very difficult to find.
I’m happy to announce that our latest game 
If you haven’t been watching the downloadable casual game market lately you will be surprised to learn that 19.95 is no longer a standard price. For some time the market has seen loyalty programs (such as giving discounts to customers who sign up to buy more than one game) but now it seems that the 19.95 USD price point for casually buying a single game is going away.
I’m sure you’re disappointed about the recent lack of new posts on my blog (at least I hope you are) but I will try to get up to speed in the new year. Anyway, I would like to give you a short summary of what was happening here at 