Sep 21 2008
To Hype or Not to Hype?
As you might know we are already working on a new, unannounced game. Everything is going all right so far, but the progress seems slow as we have just begun and we are still in early preproduction. During the last couple of weeks we’ve been defining the minimal feature set for the game, designing prototypes and experimenting with various ideas trying to see what elements will make it to the final game. We also had an interesting discussion about whether we should hype the new game or keep a low profile during the development.

Today we have launched
I’m sorry that I’m not blogging that often recently as I used to. That is mainly due to three reasons:
Localizing games – or basically translating them into different languages, if you’re not familiar with the term – is now a common thing on the task list of a game developer, and casual games are no exception. Unfortunately the more complex a game is, the more difficult and costly it is to make localized versions of it. What’s more, if you don’t plan ahead for future localization right from the start it is possible then later localizing a poorly coded game will not be plausible at all! I know something about it as our first casual game
Yesterday we have launched our latest game
Don’t worry, this won’t be another rant about Big Fish games. Rather than that I would like to tell you about a some nice match-3 games that should be very interesting for both players and developers.
Saqqarah
Tomorrow is our big day.
Lately we are doing a lot of stuff that is new to us. Most important is that we are now self publishing our games under the 