2009 was totally dedicated to development of various in house and externally developed games. Some projects were started, others were dropped or put on hold. The casual market has finalized its shift to hidden object games, so it was natural to try our luck in this as well. Brunhilda was already under way, Phantasmat was started and so was Jodie Drake. We also started developing an ambitious sequel to Saqqarah, but this game would sadly never got finished (at least up to this day, ending od 2011).
16 Years of Hard Work
16 Years of Hard Work 8 Innovative Games
16 Years of Hard Work 8 Innovative Games 1 Simple Goal
Dedicated to building great games