2007 saw a big boost at Codeminion. We moved into a new office, hired a lot of talented people, some of whom still work with us to this day. We started new projects (most notably Saqqarah) , and moved some external projects in-house as we weren’t satisfied with the quality.
16 Years of Hard Work
16 Years of Hard Work 8 Innovative Games
16 Years of Hard Work 8 Innovative Games 1 Simple Goal
Dedicated to building great games