Spellscape was more than a game. It was a vision. Back then Maciej had some amateur game development experience and Konrad had next to none. But we decided to form Codeminion, and start working in our spare time to create an epic, 3d crpg game. The level of success we achieved was surprising given the scale of the endeavor. We managed to create a playable tech-demo and got involved in talks with real game publishers.
Of course now we know that the project was totally unrealistic and doomed to fail from the very beginning. But we learned a lot during this fascinating time and thanks to Spellscape we moved onto smaller projects. The only thing we regret about Spellscape is not completing it as a smaller hack-and-slash game with randomized dungeons, as this might prove pretty doable and successful.